Karen NorthPeriod 1A, 2A, 4AComputer Science I C4 - Symbolic Information

LEARNER OBJECTIVES:
TEKS / Texas Essential Knowledge and Skills:
  1. TLW understand how to represent symbolic information.
  2. TLW use the basic operation on symbols in conditional programs.
Math TAAS Objectives:
  • 5.1 Counting procedures
  • 5.2 Probability of simple and compound events
  • 5.3 Mean, median and mode
  • 11.5 Probability and statistics problems
  • PROCEDURES/ACTIVITIES:
    TAAS Activity:
    Write computer programs applying statistics problems.
    Solve ATMS activities.
    1. Explain terms:
      • Symbolic Information
        • Symbol
        • String
        • Keyboard character
        • Image
      • Single quotation mark
      • Atomic piece of data
      • Basic operation on symbols
        Comparison operation
      • Artificial intelligence
    2. Write a program which consumes a greeting and replies with a remark.
    3. Write a program which consumes an English word and gives the translation to another language.
    4. Write a program which consumes two numbers, a guess and a target, and produces one of
      three answers: too small, too large or perfect!
    5. Write a number guessing game with a random 3-digit target.
    6. Write a program which implements a Master Mind game.
    7. Write a program applying the quadratic equation.
    ASSESSMENT:
  • Printed programs for exercises 4.1.4, 4.1.2, 4.1.3, 4.1.4, 4.1.5 and the translator.
  • Quiz and Test on Chapter 4.
  • MATERIALS:
    1. Software: DrScheme Programming Environment
    2. Hardware: Dell 586, 75 MHz computer
    3. Reading from How to Design Programs: Symbolic Information and Finger Exercies with Symbols