COMPUTER SCIENCE LESSON PLANS
With TEKS and TAAS
Overview for School Distrists

SECTION 1, 2 and 3 - DESIGNING PROGRAM DEFINITIONS
DESIGN RECIPE ONE
Introduction Program Environment Arithmetic Expressions Program Definitions Types of Errors
Definition Debugging TEST - Expressions and Definitions Word Problems Composing Programs Variable Definitions
Group Knot Design Recipe TEST - On Computer - Program Definitions TEST - Written - Chapter 2 Review - Extend
SECTION 4 - CONDITIONAL PROGRAMS
DESIGN RECIPE TWO
Introduction to Conditional Programs Booleans and Relations Programs that Test Conditions Conditional Programs Designing Conditional Programs
SECTION 5 - SYMBOLIC INFORMATION
Symbols and Comparison Operation Game Program Set GAME DESIGN RECIPE
SECTION 6 - COMPOUND DATA
DESIGN RECIPE THREE
Structures Structure Definitions Data Definitions Designing Programs for Compound Data GAMES-Hangman and Ping-Pong
SECTION 7 - MIXED DATA
DESIGN RECIPE FOUR
Mixed Data Design Composing Functions Animation
TO REVIEW AND LEARN COPY SAMPLE CODE INTO SCHEME,
RUN, OBSERVE, COMPARE AND CONTRAST THE CODE!

Each lesson is approximately one day long. My school is on the accelerated A/B block. This means that I meet with my students every other day for around 80 minutes of instruction time. The pace can be faster or slower depending on the ability of your students.

Please send corrections, improvements and your lesson ideas. I will add to this throughout the year. Any help in developing lessons is greatly appreciated. Hey, forget the money, I would like more time.

The template form I use for the lesson plans is designed primarily for the printed paper report that is required by my school. It also includes pull-down menus for the TEKS and TAAS objectives that must be included on the hardcopy report.


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10222 Huntington Dale, Houston, TX 77099