PROGRAMMING GRAPHICS ACTIVITY FOUR

 PREPARATION Graph Paper, Activity 4 handout from binder or Microsoft Word to open print the activity.   Computer with DrScheme opened. NOTE It is very important to plan your program on graph paper before coding.  This will save you time as it reduces guessing the correct coordinates of the points.  Prepare your paper as you learned in activity 3. *** WARNING *** DO NOT COPY THE BALLOON CODE. DO NOT USE FIND AND REPLACE TO MAKE THE CODE APPEAR DIFFERENT. I WILL KNOW YOU CHEATED! TEACHERS, programming graphics is easier then creating multiple versions of tests and other methods of finding cheaters. It is very obvious, as the picture looks identical to my balloon picture and the numbers used in the code are the same or use a similar pattern. It is simple to see. Given there are over 75000 different pixels on a 320 x 240 canvas, the student's picture should display their own ideas. Since the student should plan on graph paper first, the code should reflect the plot. STUDENTS, you are only cheating yourself out of an education if you copy the balloon code. You practiced learning the commands by copying the code in the previous activity where you created a person. You will need to create your own original graphic and will be taking a test by creating a given object. Without practice, you will not be successful on future endeavors. Baby steps are needed to master each process. If you master each step along the way, before you know it you will be having fun animating your own objects. Please take the time to learn and do not take shortcuts. OBJECTIVE Design and code a graphic  with balloons and a present using basic DrScheme drawing commands. Practice technical reading skills Practice plotting points and calculating values based on patterns, algebra and geometry concepts.
Open and print the Activity 4 directions.  It is easier to follow these with a hardcopy.

: Write down any error message you have in your journal and add to the FAQ sheet.

Raise hand to get your final picture softcopy graded.  After approved, print a final copy for your journal portfolio binder.

Take QUIZ over journal questions and answer.

• ENHANCEMENT:  Play Ping-Pong observing the use of parameters with variable changes to the data.

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 (change-speed 400)   (change-wind 400)   (go 'programmer)

 TSHome A1 A2 A3 A5 Notes